Lake logos have a tendency to be, well, fairly ugly. This project was created to rethink what they could be.
One Minnesota Lake. One Logo. Everyday.
That’s the straightforward description of Branding 10,000 Lakes, an ongoing project from Nicole Meyer. It’s an ambitious project, it would take about 27 years to complete all of them, but that’s the fun of it. I love that there’s a pretty wide range of styles happening, but they also feel pretty cohesive because they’re all done by Nicole’s able hands. It’s not only a fun experiment to watch, but I feel like this is a great way to keep your creative muscle flexed, kind of like Make Something Cool Everyday.
These aren’t three of the sixty-something moons of Saturn; instead, they are beautiful photographs of frying pans in a series called Devour by Norwegian photographer Christoper Jonassen. Like moons characterized by the “wear and tear” they encounter looping around in space, cookware is marked by its encounters with heating cycles and the occasional scour pad. Floating in dark space, each of these round, metallic landscapes is curious, as in “What has this poor pan been through?” On the other hand, what has poor Pandora been through? It looks more like a dusty potato than celestial orb.
But no potatoes here, anymore; no cheese, either. The only space trick they have left when they’re thrown away and, for a brief second, are flying saucers.
We live in a very interesting time where art and fashion are colliding to create some really stupid and some really interesting things. Yet, one era of art that is constantly getting beat down by its own nature is Pop Art. Low brow fashion retailers like Forever 21, H&M, and Urban Outfitters are constantly recycling the catalogues and concepts of Warhol and Lichtenstein for new t-shirt material, bringing nothing new to either the clothing nor the art beyond creating a bastardized cheap product.
Thankfully, people have stepped in to rectify what is happening to Pop Art and have even created new collisions with fashion and art. UK based fashion retailer Fred Perry has collaborated with living British Pop Artist legend, Peter Blake. Together they have have created a little collaboration entitled Blank Canvas, which ties Blake’s aesthetic with Perry’s rich polos as the “blank canvas.”
In the above video, Hint sits down with Blake himself to speak about Pop Art and its influence on fashion (particularly, British fashion). Blake has some really remarkable things to say, explaining his intention behind a lot of his imagery (the target being commentary on Jasper Johns’ Target), the Mod movement and its relationship to fashion, his work as an artist (and current work!), and how he has contributed to Pop Art. Blake is a fascinating man and is remarkably sharp and busy for a near octogenarian.
Although I must say the clothing coming out of the collaboration are not mind-blowing, they really are a great representative of Blake and Perry, two creators who have a distinct voice in the visual world. Take a minute and watch this interview with Blake and, by all means, pass it around to anyone who may in fact be bastardizing his visual lexicon for cheap fashion hounds.
“For Pete’s sake, what are you writing about Lego for?”. If this is your reaction to seeing this post, then move on, keep moving and perhaps think about what you just said. It might mean that we may need to rethink our friendship – I’m sorry but that’s just how it goes!
Seriously though, I find it hard to imagine any reader here who doesn’t take a liking to the wonderful world of Lego. In truth, it’s probably the greatest toy ever made. The other day Lego announced that they’d collaborated with Volkswagen to create a Lego T1 Camper Van and I think they did an incredible job in recreating such an iconic design. While Lego have really captured the essence of the van it’s the enthusiasm of designer John-Henry Harris seen in the video above that made me want to share this with you. For many, working as a Concept Designer at LEGO seems like a dream-job and it’s enriching to see the enthusiasm that Harris has for his craft. If you’re interested in learning more about the role of play in design then I recommend you check out this excellent TEDxEast talk in which Harris discusses how play is an integral part of any design process. The Camper van itself, will be available October 1, 2011 from the online Lego shop.
Storytelling has always been a fascination of mine. It seems to permeate almost every article I write. The storyteller is dependent on diction and dialog to make the tale come to life for the listener and reader. Legends and tall tales from oral histories eventually were written into tomes, venerated for their information and their sacredness. Commercial publishing came next, then the movies, television, and now the multiple forms of interactive media. After years of innovation and tempered expectations, we have outgrown paper.
In many ways, the past forty years of the digital era mirror the evolution of storytelling: it’s all about user interfaces. So to some extent, the Stanley Parable is best experienced without any introduction. Except, maybe, the trailer above. Don’t watch the second video unless you want to experience the game with a blank slate. The second video is just one of the seven possible outcomes. The game can be downloaded for both mac and PC in the above link for free. It’s worth the download just for the existential sky dive the game will put in your mind. This is a video game without a weapon. Your biggest enemy is the narrator. Victory is impossible. The decisions are simple. You can do whatever you want… or can you?
Created in Los Angeles by 22 year old Davey Wreden, the game attacks traditional conceptions of storytelling. For example, a novel may have thousands of choices that characters make. But in most cases, the story comes down to one decision to turn the tale. The Stanley Parable grants several choices but tons of decisions. It touches on that gap between free will and determinism. Or, possibly more confusing, examines what in life is predestined against that which exists in the temporal indefiniteness of right now. There is a beginning and an end for sure… but what happens in the middle?
It’s sad, I know. All stories must come to an end. But you can get something out of this one.