The Unreality of 3D Modeling – Thesis Project by Greg Tran

The Unreality of 3D Modeling - Thesis Project by Greg Tran

The Unreality of 3D Modeling - Thesis Project by Greg Tran

The Unreality of 3D Modeling - Thesis Project by Greg Tran

This video is part of the thesis-prize-winning thesis project by Greg Tran. His thesis, and this subsequent video, focus on media used to represent architecture 3-D and 2-D; real and virtual. I’ve never thought of the deceit inherent in calling a virtual model “three dimensional” since it’s always being mediated through a two-dimensional screen (or physical printout), but it makes total sense. Greg’s video starts to resemble visions of the future where entire interfaces fan out, surrounding the user before dissolving at a single gesture. It’s trilling to imagine a future where virtual environments will become immersive but it’s strange to think that we’ll have to move that much. Technology seems to have evolved for us to move less and less. We sit hunched over our computers barely moving anything above our elbows, so why are there persistent visions of the future where we have to wave our hands around like we’re dancing backup. It’s an aside to a thought-provoking video. As someone excited about the future, I’m exciting to see what virtual visions will eventually emerge around us.

Alex

Alex Dent

September 21, 2011 / By

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