I wouldn’t have immediately guessed that Italian illustrator Giacomo Bagnara has a background in architecture. His bright and playful style, however, has a geometric and structural sensibility that suggests an awareness of pieces coming together to form a whole, and enough architectural references that it starts to make sense.
Creating loose, abstract, imperfect compositions can be a frustrating task that sometimes results in a piece that looks like it was produced by a toddler (no offense to toddlers; their work is frequently brilliant). Illustrator Alexander Purdy brings a level of refinement and seeming effortlessness to this loose brand of illustration that dips in and out of abstraction and imperfection to create beautifully hand-crafted images.
Exquisite Corpse games produce surprising, bizarre, and often interesting results, especially under loose but clear constraints. Cartoon Network’s new summer ID spot takes the writing and drawing game into the fully animated realm, commissioning 6 different animators to create 10-second chunks which were then stitched together seamlessly to create a vibrant onslaught of hand-drawn animation.
On the heels of his massive autobiographical undertaking of a show at the Skirball Cultural Center in Los Angeles, Gary Baseman came to New York for the launch of his contribution to The Guest, a series of figures created for high-end porcelain house Lladro, designed by artist Jaime Hayon. Following prior contributions to the series by Tim Biskup and Japanese studio Devilrobots, Baseman’s Guest figures arrived fashionably late.
French artist Vincent Junier‘s work occupies the fine line between whimsical and creepy, evoking a peculiar combination of preschool toys, voodoo, textbook clippings, and mutilated baby dolls. Junier creates collage, sculpture, and explores the area in between those distinct spaces with a multitude of abstract shapes and found objects that invite the viewer to make their own interpretation.