Gregory Hayes can make an entire artistic galaxy with a small smudge of paint. He is a hyper-pointilist who makes work that consists of small painted dots. The little parts work together to make a bigger image or movement—and each part has its own beauty. Unlike pointillism practitioners who dabbed a single color at a time to a canvas, Hayes’ “dots” features dazzling, bright marbling. His paintings require a closer look.
Of course the best way to comment on the current state of art and technology has to be through a GIF. What other form could it take? A website? A painting? No: a GIF. (Or perhaps a single channel video on a flat television, a la Brian Bress?) Portland artist Zack Dougherty is colliding classical art with very forward focused technologies that come together in retro future GIFs. They’re mesmerizing and dark, perhaps admonishing the dwindling talents of contemporary artists.
Hsiao-Ron Cheng is a Taiwanese illustrator who’s blowing my mind with her work. She creates these lovely portraits of women often times surrounded or being enveloped by flowers and plant life. Her style has this really ethereal quality to it, with each one being quite low contrast with a muted color palette.
You can see more of her stunning work below.
Last week Bobby covered Firewatch, an upcoming indie game backed by a ‘holy trinity’ of game development. It’s sure-to-be-gorgeous-design reminded me of another beautiful up & coming game that I’ve had on my radar: Hyper Light Drifter. Video games are a huge passion of mine, and I’m not quick to gush over a title (especially one that I haven’t had the opportunity to play). Yet, here I am, gushing. In a world of increasingly creative and imaginative indie games, Heart Machine’s Hyper Light Drifter already stands out as one of the shining pillars of gameplay, art direction, and design.
Last Friday Geoff McFetridge’s new show Meditallucination opened at V1 Gallery in Copenhagen, 13 new paintings that continue to expand his simplified style. The works are impressive, showing a fine balance in information, just enough detail to get his point across, which most of the team is a sort of clever unrealness. As he explains below the show is meant to mess with your pre-conceived notions.
Portuguese artist Hugo Barros has a gift when it comes to the art of collage. His hand-crafted works create fantastic compositions that are filled with cosmic imagery and surreal sights. He shows skyscrapers that burst from desert dunes and waterfalls that cut away to reveal giant volcanic clouds below. A trip through his portfolio is a journey into a strange and magical place and it’s a journey that comes highly recommended.
Editor’s note: I work for Disney and the division that helped create the art show, but I had no part in this post, nor was there any money or funny business involved. Just saying.
The movie poster is dead. Remember the times of hand-drawn studio posters that possessed a creativity rivaling that of the films they represented? Neither do I. Or at least these would be the words I’d be spouting if not for Austin based Mondo. Last week, in collaboration with Oh My Disney, Mondo unveiled their most recent exhibition, Nothing’s Impossible! A homage to the beloved Disney classics we all cherished growing up (or, most likely, still do). Their gallery was filled with works inspired by the films and characters of Disney, featuring Mondo’s most talented recurring artists.
The work of Hiroyuki Hamada feels like a mystery. His large sculptural pieces are strange and surreal and yet there’s a familiar nature to them too. Above is a large white form which stands silently in an empty gallery. What could it be? A model for a futuristic housing complex perhaps? Maybe it’s a classic modernist drinks cabinet? Could it be a small part of a busted-up spaceship? The answer to these questions is an obvious no, and yet Hamada’s work seems to unavoidably prompts you to ask these types of questions. It draws you in, and despite their non-representational forms, it leaves you making endless associations and imagining wildly what they could be.