It’s an interesting time to be a designer. Design started to creep into our daily lives with the introduction of affordable homes and furniture, like what the Eames and Herman Miller were working on. Then we had companies like Sony, Apple, and Netflix who changed the way we enjoyed media or communicated, but those aren’t necessarily life or death causes. Now we have designers starting companies like Fitbit or Nest to help us with our personal health and safety which to me feels like the ultimate goal in design, solving real problems. Now there’s a new startup (I think that’s what you’d call it) called PillPack which wants to challenge the way we think of pharmacies.
I’ve always thought that with the decreasing readership of print it wasn’t that it needed to keep up with the times but rather retarget itself. It seemed to me that print could be kept alive not by dumbing down but by smartening up and aiming itself at a new audience. You only need to take a look at some of the most recent additions to the magazine world to see I might not be far off. Editors and Designers are putting far more emphasis on creating something that will be read rather than skimmed. Filling a niche for a quality travel magazine aimed at women is SUITCASE, run by 23 year old Editor-in-Chief Serena Guen. With its feet in culture and fashion, SUITCASE has received much accolade and without sounding superfluous looks on track to perhaps become the feminine Monocle.
I spoke to the adventurous and ambitious Serena on the origins of SUITCASE and her outlook on learning and work.
The Tumbler is a “simple physics simulation/meditation/relaxation experiment” created by Andrew Hoyer which has left me totally enraptured. This beautiful code experiment uses a series of shapes which, when they touch, make lovely little sounds. You can then speed up or slow down the shapes which then changes the pitch of the sound the shapes make. The slower sounds are extremely pacifying, like something you can put on another screen and chill out.
We started TGD as a digital publication, and we’ll continue to release digital issues, however, we’ve always dreamt of making a physical magazine. And now we’re doing it! The Great Discontent Magazine, Issue 1, will be a beautiful way to preserve some of the content we’ve featured online and allow it to be enjoyed virtually anywhere.
The magazine will be a gorgeous, full color piece around 240 pages. It will feature 15 interviews with individuals who have also taken leaps, including Sara Blake, Scott and Vik Harrison of charity: water, James Victore, Zack Arias, Elle Luna, Ike Edeani, Debbie Millman, Joshua Davis, and more! Select interviews will include updates and/or commentary, and we might throw in a surprise or two.
Tina and Ryan are such amazing people and it’s inspiring to see them follow their dreams like this. Supporting people like this is important to our industry as it makes all boats rise. It brings together creatives and makes our digital world a little bit smaller. I think it’s also important to note that the magazine is being designed by the ever-talented Frank Chimero so you know it’ll be beautifully designed.
If you’re unfamiliar with The Great Discontent you can read the interview I did with them from last February by clicking here.
M Plummer Fernandez is a South East London artist who uses computers to push the boundaries of industrial design. I came across these pieces he made titled Digital Natives where 3D scanned a series of traditional objects and then abstracted and distorted them, turning them into new objects.
Everyday items such as toys and a watering can are 3D scanned using a digital camera and subjected to algorithms that distort, abstract and taint them into new primordial vessel forms. In some cases only close inspection reveals traces inherited from their physical predecessors. These are then 3D printed on a z-corp printer.
Vessels are arguably the lowest common denominator for man-made objects across all cultures, these objects however have no storage function other than to embody the stored digital data that describes them.