A Bizarre 3D Sculpted Alphabet by FOREAL

3D Alphabet Digitally Sculpted by FOREAL

3D Alphabet Digitally Sculpted by FOREAL

Three dimensional imagery and the technology behind it continues to grow in capabilities, and with it the ability to create even more remarkable art. The guys behind FOREAL, a German design studio made up of Benjamin Simon and Dirk Schuster, are continuing to prove how far you can push the boundaries. This sculpted alphabet is a perfect example, made up of all kinds of bizarre and random textures.

New tools, new playgrounds. One single rule: Choose a letter and sculpt it! Maxon gave us it’s new sculpting tools with the last releases of Cinema 4D. Our goal was to create the whole alphabet and achieve some completely new ways how type can be built and seen. A playful execution of that self-initiated project helped us to gain some significant experience in CGI sculpting techniques while having a lot of fun.

Continue reading this post…

Bobby Solomon

March 17, 2014 / By

Is Google The Most Innovative Company of 2014?

Google

A few weeks ago Fast Company published an article naming the 50 most innovative companies of 2014, claiming that their “staff has spent more than six months gathering and analyzing data.” Landing at the top of the heap was Google, the worlds leading search engine operator who uses our information to sell display ads to corporations. Here’s Fast Company’s take on Google.

Continue reading this post…

Bobby Solomon

March 17, 2014 / By

Geometric Play Time With Anna Lomax

Anna Lomax Art 1

Most persons born in the early to late eighties will remember a specific bedsheet that I cannot Google to find because it it something so common yet so specific that it is impossible to find on the internet. It was a play on primary colors and geometry: it was a white sheet with a black grid that had red and blue trim with infrequent green, yellow, and more shapes placed throughout. The concept is something between Memphis Group and DJ Tanner’s bedroom. Sound familiar? I hope so (because I still cannot find a photo of it).

Whoever made these sheets had a big influence on the current crop of designers and artists. That’s why there is so much pattern clashing and playing with geometry. You see it from Will Bryant to Stephanie Gonot—and my theory is that these bedsheets had something to do with it. This idea jumps across the pond too as artist and art director Anna Lomax has felt this too. Her work is a huge playing with pattern playing and collision of forms. It’s artistic play time that is quite wonderful.

Continue reading this post…

KYLE FITZPATRICK

March 17, 2014 / By

An Interview with Annie Atkins, prop designer for The Grand Budapest Hotel

The Grand Budapest Hotel

Creative Review has an interview with Annie Atkins, the designer who worked on creating all of the props from Wes Andersen’s newest film, The Gran Budapest Hotel. She, along with production designer Adam Stockhausen, worked to create the imaginary world of Zubrowka and all the items that might inhabit it.

CR: Can you talk us through the process for creating the various graphic props in the film? How closely was Wes Anderson involved in this?

Wes is completely involved in every aspect of his filmmaking, and I worked very closely with him and the production designer, Adam Stockhausen, every day. This film was particularly fun, I think, from a graphics point of view, because we were creating this entirely fictional country that Wes had written – the State of Zubrowka. It meant that every little detail had to be made from scratch – flags, banknotes, postage stamps, everything. Adam had already collected a huge amount of reference from 1930s Eastern Europe when I joined them, and I would start each graphic prop by showing Wes a real artefact from the time. I would show him redrafts of designs sometimes 20 times a day. Wes has a very graphic sensibility – that’s evident in all his films, of course.

You can see more of Annie’s work by clicking here.

Bobby Solomon

March 11, 2014 / By

Google+