“Who hasn’t dreamt, at some point, of filling a pool full of jello and swimming in it?” the description for the game The Floor Is Jelly asks. While I’ve never had that thought, it does seem interesting: what if the world was made out of a more malleable or differently consistent material, something that was softer or bouncier or slippery or some other property? The Floor Is Jelly is a game that plays with this idea providing an entire mini-universe for you to jump around and explore as you solve various puzzles.
You’ve played Portal, right? It’s a unique gaming experience that revolves around figuring puzzles using teleportation between two spots. How many times have you wished that existed in real life? A lot!
Nothing has come close to the game conceptually. There isn’t quite a way to knock off the game because you would literally be making the same game. Is there a way to play with the Portal concept but make something new? Yes, there is—and of course the people who figured this out were persons in Carnegie Mellon University’s Entertainment Technology Center.
You could pretty much add typography to any game and I’d be sold. The Quick Brown Fox Jumps Over The Lazy Dog (a type memory game with an obnoxiously long title) is one of my favorites, and I make any of my poor friends with a slight interest in type play me to keep my undefeated streak alive. But this month, Cosmigrafik released Type:Rider, a simple platform game available for iOS and Android.
Puzzle games, for me, always seem to be on the forefront of game design. Like Bobby wrote a couple of weeks ago, sometimes game design can feel turgid, rote, and, frankly, uninspired. So many stories lack, emotional depth or attempt to put a real feeling inside you. I mean how many different times do I need to run around with a gun or hack and slash through a dungeon to get loot or save a princess?
Brothers: A Tale of Two Sons feels different right off the bat. This new release on Xbox and PS3 is about two brothers looking for a lifesaving ingredient in a beautiful fairy tale world. Josef Fares, a Swedish film director, linked with Starbreeze Studios to give the game a cinematic sweep.
I’ve been geeking out in PC gaming for the past few weeks, but one thing has me really excited. Uber’s new game Planetary Annihilation mixes strategy and world building under a cool premise. Built for OS/X and Windows, there is a general push to letting the player customize the game however they see fit. Be it small skirmishes to control a piece of land or several planets pitted against each other, the scale of battle is as large as you want. You could kick back, play offline, and destroy some planets. Or log online to join someone else’s attempt to conquer the galaxy.