Mondays may be a relief for workaholics, but most of us are trying to disguise the fact that we either didn’t have time to shower this morning or that we’re still drunk from last night. So while you’re pretending to work, why not exercise your visual acuity?
I found online versions of the Munsell Hue Test posted a few differentplaces, but either place you take the test, it’s not as easy as it looks. The game involves putting lines of colored tiles in spectral order. The distinction between tiles is harder for some than others, especially if your rods and cones are still sleeping. But if you can prevail against eye fatigue, hereditary eye disease and the watchful eyes of bosses… then maybe your week is looking up.
In an effort to lift your eyelids this Monday, I am directing your shortened attention span to the eyeballing game. Developed by a woodworker for his friends, the game consists of a series of tasks intended to determine how accurately you can eyeball things. It would be interesting to know how designers fared compared to non-designers, and how designers fared against each other: are graphic designers more precise than architects? Do fashion designers shame industrial designers? My average is 3.91… neither fantastic nor shabby. How’d you do?
What word describes the feeling you get when you look back on bad design decisions you’ve made in the past? You think: “Did I really think it was okay to use a photoshop filter on top of fully saturated cyan verdana type?”
Moments of insight are always a little suspicious. Maybe this is because I grew up in the Bible Belt and heard stories about dramatic revelations almost incessantly. But there was a moment in my second year of college when I saw the light and realized that everything is designed. This is probably one of the biggest eye-openers I took away from architecture school that literally changed the way I perceive things. And not just the objects that surround us that are explicitly designed, but also ideas and language around those ideas are cleverly and critically constructed. Which is really a long way to say: I like to make up words.
Verbotomy is a place for people who also like to make up words. It’s a daily competition to create a word for some gap in language. For instance: What do you call folks who Googles themselves? What should you call congratulating a woman on her pregnancy only to realize she isn’t pregnant? Anyone can submit words and anyone can vote for their favorites. I do this almost every day and I enjoy doing it. Maybe you will enjoy it too?
A few weekends back I said I was going to try and put up more games on the weekends for those of you in need of some mindless entertainment, but unfortunately finding rad games isn’t as easy as I thought it would be. But thanks to the tip of a reader named Taylor Carroll I was pointed in the direction of a game called Mogo Mogo.
Mogo Mogo is about a civilization of people called Mogos, who work all day and night doing manual labor to survive. You play as Bogo, an inventor who dreams of helping the Mogo’s lives better my making some tools to ease their burden. He has a Newtonian moment when a fruit falls on his head and he’s sent into a dream world to find the invention that will help his people.
The game is a series of puzzles which definitely start to get harder as you go. As I’m writing this I’m on Level 12 and I was ready to quit. But I haven’t yet because the production and design of this game is really great, and I think you’ll get sucked into it like I have. Simply click the little blue dot above to get started.
This little video has been making the rounds today with great force and for good reason. Created by the folks over at One More Production and written & directed by Patrick Jean, PIXELS explores the idea of 8 bit characters and items crossing over to modern day New York and pixelating the hell out of it. The design and animation of this whole video is amazing and hysterical, kind of like District 9 except with Donkey Kong and Space Invaders. Through it all though I think I’d have to say my favorite part is when the Tetris pieces descend, like omniscient, translucent gods coming to PWN your buildings.
This little video is one of the weirder things I’ve ever posted, so we’ll see how it goes over… Justin Wallis, aka MILKBBI, sent me a link to this little video he did called Puppy Love which he describes as a found love letter translated into an old Sega Saturn Japanese dating game… right. It’s pretty weird but you have to give him some props for really making it feel like a weirdo, Japanese game from the late 90’s.
It always seems like artsy video games are a rare commodity to come by. I’m talking about games like Katamari Damacy, Parappa the Rapper or Ico, these kind of games that rely upon a beautiful aesthetic and simple controls to make a game that’s pure enjoyment.
So when I saw this preview of the upcoming Superbrothers game I got pretty excited. Here you have one guy, Craig Adams, who’s taken his unique visual style and crafted an old school styled game called Sword & Sworcery. the game seems rather simple, you explore a beautiful world and kill the bad guys. But it’s the visual style of the world that really makes it seem special. As I was writing this I came across this great “article”, I guess you could call it, that Mr. Adams wrote which is simply titled, Less Talk More Rock. I highly suggest reading it as well.
Earlier tonight I sent my buddy Frank Chimero an IM that simply said,
“Idea: Make a deck of Magic: The Gathering cards based around current and classic designers.”
“i’m tapping 7 mana to summon josef muller brockmann
And with that we decided to create a contest where you, the reader, should design a Magic: The Gathering card for your favorite artist/designer/architect. Frank and I are both nerds and played magic when we were younger, so this is our tribute to this fine sport.
Here’s the gist:
– They can be dead or alive.
– Their Mana needs to be their country of origin or where they currently reside, the choice is yours. As you can see Josef is Swiss powered. You design what you think is rad.
– You must create original artwork for this. I made that whole damn card, except for Mr. Brockmann’s portrait which was done by Frank, in like 3 hours, so no whining.
– Make it funny. This is a stupid contest, so be creative and have fun!
– All designs should be 8″ wide at 72 DPI so it fits in the blog nicely.
The deadline for this little contest is Saturday, March 20th at Midnight PST. Frank and I will be judging these Sunday and then announce the winners on Monday. The winner will receive some Frank Chimero posters or maybe some of the weird crap he’s been buying lately like this pipe smoking viking. No matter what we promise it’ll be cool shit.
Please send all entries to [email protected] with the title Magic: The Designinging. Failure to do so may get you kicked out of the contest and all that jazz.
Happy designing and if you have any questions just leave them in the comments.
Bobby + Frank
P.S. We have no affiliation with Wizards of the Coast. Please don’t sue us.