Cory Schmitz brings bold, contemporary design to the world of video games

Cory Schmitz - Jim Guthrie album art

Cory Schmitz - Xbox branding

When I think of design in video games, specifically branding or logos, I often think of a very retro, Japanese aesthetic, or perhaps something kind of childish. There are obviously exceptions to this rule, but overall I think the overall look and feel is over stylized. Enter Cory Schmitz, a Cambridge, Massachusetts based designer who’s bringing bold, clever designs to video games.

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Bobby Solomon

September 3, 2013 / By

Gameboy graphic decorated China plates by Olly Moss

Gameboy inspired China plates by Olly Moss

When it comes to truly knowing how to bend the very essence of pop culture, Olly Moss certainly tops the list. The Winchester, UK based designer/illustrator transforms existing characters and worlds into his own clever adaptations, creating works of art (or borderline inanity) that you can’t help but truly enjoy. About six months ago he had the genius idea to transform Gameboy graphics to look like a traditional Willow pattern. If you’re unfamiliar, the Willow pattern is an elaborate pattern that was used to decorate fine china, oftentimes in a deep blue color.

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Bobby Solomon

September 3, 2013 / By

This is What Happens When SimCity’s Mayor is an Architecture Critic

SimCity Panoramic

I’ve always been kind of terrible at video games. Any video game, it doesn’t matter. I automatically make anyone else playing a game with me look expertly skilled. It started when I plugged in my very own Sega Genesis on my seventh birthday and continues to this day when I get together with friends to play Michael Jackson: The Experience on Wii. However, I did have the fleeting experience of skillful gaming one summer when my parents sent my twin sister and I to spend time with our Aunt and Uncle in Minneapolis and they, in turn, sent us to spend time at a computer camp.

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Alex Dent

April 9, 2013 / By

Explore the sound and space of ‘Proteus’

Proteus

No text. No rules. No enemies. No multiplayer. No time limit. No expectations. No reward. Proteus isn’t your normal videogame.

A 16-bit, 90MB monolith made over the past year, Proteus puts a player on a randomly generated terrain which contains aural cues, so the soundtrack changes as you interact with the land, or, well, simply walk through it. There might be a way to win if you want to find it.

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Alec Rojas

February 19, 2013 / By

‘Destiny,’ The Upcoming Game from Bungie

Destiny, the upcoming game from Bungie

Destiny, the upcoming game from Bungie

Destiny, the upcoming game from Bungie

Washington based video game developers Bungie may be known best as the creators of Halo, but those days are long over as Halo: Reach was their final game with Microsoft. After developing such a groundbreaking creation though, how can they possibly outdo themselves? Word is that their next game, so far titled Destiny, the scope of this game is going to be immense. IGN has the scoop.

Leaked materials provided to IGN by a reader have revealed story details and concept art from Destiny, Bungie’s follow-up to the Halo franchise. Bungie has confirmed to IGN that the document was prepared by an advertising agency and represents an outside look at Destiny’s plot, key values and more.

According to the document, “Our story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man’s Golden Age. A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it’s here for, but only that it’s our protector. Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young ‘knights’ tasked with defending the remains of humanity, discovering the source of these monsters and – eventually – overcoming it.” Elsewhere in the document, the massive alien ship is referred to as “the Traveler.”

From a gameplay perspective it sounds to me like it might be something like Skyrim but with a social aspect. I honestly can’t think of a better game to play. The idea of getting to raid dungeons and kill dragons with my friends sounds dorky and awesome. Supposedly the game will be released at the end of 2013, so I suppose we’ll have to wait and see.

Bobby Solomon

January 9, 2013 / By

Pokémon Ghost Hack: An Urban Legend Meets Video Games

Pokémon Hack: An Urban Legend Meets Video Games

I came across this odd story of an old, mysterious Gameboy version of Pokémon being hacked and for whatever reason I think about it every now and then. Essentially the game was hacked to where you had a Pokémon named Ghost, who instead of defeating other Pokémon, would kill them instead.

Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.

The implication was that the Pokémon died.

The story gets more complicated from there as you progress to old age and eventually learn a moral lesson about killing. Supposedly this game did exist but I’m not sure that anyone has ever found a cartridge for it. I find it so interesting that an urban legend could be centered around a video game. Reminds me a bit of The Ring, but with a video game, and no one in real life has died… yet.

Bobby Solomon

December 11, 2012 / By

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