Puzzle games, for me, always seem to be on the forefront of game design. Like Bobby wrote a couple of weeks ago, sometimes game design can feel turgid, rote, and, frankly, uninspired. So many stories lack, emotional depth or attempt to put a real feeling inside you. I mean how many different times do I need to run around with a gun or hack and slash through a dungeon to get loot or save a princess?
Brothers: A Tale of Two Sons feels different right off the bat. This new release on Xbox and PS3 is about two brothers looking for a lifesaving ingredient in a beautiful fairy tale world. Josef Fares, a Swedish film director, linked with Starbreeze Studios to give the game a cinematic sweep.
I’m sure a lot of people don’t think of video games as pieces of art, but I’d say they’re wrong, and this proves it. Reddit user RudeBootie has put together a collection of 125 different backgrounds from various fighting backgrounds in animated GIF form, and they’re pretty mind-blowing.
When it comes to truly knowing how to bend the very essence of pop culture, Olly Moss certainly tops the list. The Winchester, UK based designer/illustrator transforms existing characters and worlds into his own clever adaptations, creating works of art (or borderline inanity) that you can’t help but truly enjoy. About six months ago he had the genius idea to transform Gameboy graphics to look like a traditional Willow pattern. If you’re unfamiliar, the Willow pattern is an elaborate pattern that was used to decorate fine china, oftentimes in a deep blue color.
It’s pretty crazy to think that Street Fighter is 25 years old. It’s one of the oldest video game franchises that’s still running with basically very few core changes to it. Sure, the graphics and fighting abilities have gotten better and more complex, but it’s still basically two people fighting it out in the street.